Wednesday, April 14, 2010

GPRS technology

General packet radio service (GPRS) is a packet oriented mobile data service available to users of the 2G cellular communication systems global system for mobile communications (GSM), as well as in the 3G systems. In 2G systems, GPRS provides data rates of 56-114 kbit/s [1]

GPRS data transfer is typically charged per megabyte of traffic transferred, while data communication via traditional circuit switching is billed per minute of connection time, independent of whether the user actually is using the capacity or is in an idle state. GPRS is a best-effort packet switched service, as opposed to circuit switching, where a certain quality of service (QoS) is guaranteed during the connection for non-mobile users.

2G cellular systems combined with GPRS are often described as 2.5G, that is, a technology between the second (2G) and third (3G) generations of mobile telephony[2]. It provides moderate speed data transfer, by using unused time division multiple access (TDMA) channels in, for example, the GSM system. Originally there was some thought to extend GPRS to cover other standards, but instead those networks are being converted to use the GSM standard, so that GSM is the only kind of network where GPRS is in use. GPRS is integrated into GSM Release 97 and newer releases. It was originally standardized by European Telecommunications Standards Institute (ETSI), but now by the 3rd Generation Partnership Project (3GPP)[3][4].

GPRS was developed as a GSM response to the earlier CDPD and i-mode packet switched cellular technologies.

Mobile gaming

A mobile game is a video game played on a mobile phone, smartphone, PDA, handheld computer or portable media player. This does not include games played on handheld video game systems such as PlayStation Portable or Nintendo DS.

The first game that was pre-installed onto a mobile phone was Snake on selected Nokia models in 1997[1]. Snake and its variants have since become the most-played videogame on the planet, with over a billion people having played the game.[citation needed]

Mobile games are played using the technologies present on the device itself. For networked games, there are various technologies in common use. Examples include text message (SMS), multimedia message (MMS) or GPRS location identification.

However, there are non networked applications, that simply use the device platform to run the game software. The games may be installed over the air, they may be side loaded onto the handset with a cable, or they may be embedded on the handheld devices by the OEM or by the mobile operator.

Mobile games are usually downloaded via the mobile operator's radio network, but in some cases are also loaded into the mobile handsets when purchased, via infrared connection, Bluetooth, or memory card.